Programme

Wednesday 10 July

11:30 Registration opens
12:30 Welcome: Melissa & Eben
1:00

Horrorscapes & Subversions

  • Laurie McRae Andrew, " Wandering Gothic interiors in ‘Gone Home,’ ‘What Remains of Edith Finch,’ and ‘The Vanishing of Ethan Carter'"
  • Eoin Murray, "What's Over My Shoulder? Horror and Suspense in Walking Simulators"
  • Sarah Beyvers, " The Game of Narrative Authority: Subversive Wandering and Unreliable Narration in The Stanley Parable (2013)"
  • Hannah Wood, " Intimacy and Immersion: How walking simulators use poetic mechanics and ‘play, don’t tell’ to negotiate narrative and player agency
2:45 Break
3.00

Fictional Overlays

  • Isabel Vincent, " Time and Relative Dimensions in Cardiff: What role can a city perform in a fictional universe?"
  • Ursula Curwen, "Egress to Ingress"
  • John Murray, "Wandering Gaze: Visions for Mixed Reality Headset Platform Mechanics"
  • Mona Bozdog, "Walking across virtual and physical worlds"
4.45 Break
5:00 KEYNOTE: KRIS DARBY
6:30 Drinks

Thursday 11 July

9:00

Digital Embodiment

  • Irene Fubara Manuel, " 'Scaping' the Border: On Geographic Agency in Gamescape"
  • Florence Smith Nicholls, " Dawning on Me: Gendered Nightwalking in Video Games"
  • Doug Stark, " “This Body that Knows More than We Do:” Focalizing Alternate Grammars of Action in QWOP the Walking Simulator"
  • Ellis Bartholomeus and Sybille Lammes, “The Ma of Meandering in Play
10:45 Break
11:00

Interactive Storytelling

  • Anastasia Salter, "Just a Puppet: Bandersnatch, Watching Simulators and the Future of Passive Interaction"
  • Lyle Skains, " The Reader/Player Can Wander; Can the Writer/Designer?"
  • Stuart Moulthrop, “Closed Game-like Curves: Remediations of Play in the Late Age of Video”
  • Martin Graham Smith, “On Firewatch and story structure for immersive experiences”
12:45 Lunch
1:30

Game Exhibition

  • Victor Buehring, "[25] Pockets of […]"
  • Dhruv Jani, "a Diagram of Leaving"
  • Alexander Muscat, "WORLD4"
  • Alexander (Sandy) Tarvet, "4 games"
  • Robin Sloan, "Virtua Walker 87"
  • Ricardo Miranda Zuñiga, "REALIDAD VE"
3:30

Workshop

  • Jacqueline Ann Calderwood, "From Boardgame to Walkabout: Adapting Game Mechanics for the City Streets"
4.30 KEYNOTE: KATE CRAIG
6:00 Pizza & Local Craft Beer

Friday 12 July

9:00

Theorizing & Navigating

  • Rob Gallagher, " Love/Hate: The ‘Walking Sim’ as ‘Ambivalent Betrayal’"
  • Jack Lowe, " Theorising wandering game experiences: post-phenomenology, navigation and narrative"
  • Daniel Goodbrey and Jan-Noel Thon, " Wandering between Panels: Storytelling Strategies for Game Comic Walking Simulators"
10:30 Break
10.45

Agency & Identity

  • Maurício Amaro, “A space odyssey: self-fiction and the building of identity in the game No Man’s Sky”
  • Tomas Breedveld, “Completely Helpless while in Absolute Control”
  • Gudrun Filipska and Carly Butler, 'The S Project'
12.00 Lunch
12.30

Nostalgia & Spirituality

  • Derek Burrill, " An Ontology of Everyday Wandering: Nostalgia and the Abject in Everybody’s Gone to the Rapture "
  • Robin Sloan, " Virtua Walker ’87: Step into the Past in a 2-Bit-Tinted Headset"
  • Samuel Clark, "Playing Pilgrim: Walking and Pilgrimage in Journey"
2:00

Break

2.15

Splash Talks

Richard Walsh

James Whitehead

3:15

Wrap-up & Brainstorming