Programme
11:30 |
Registration opens |
12:30 |
Welcome: Melissa & Eben |
1:00 |
Horrorscapes & Subversions
- Laurie McRae Andrew, " Wandering Gothic interiors in ‘Gone Home,’ ‘What Remains of Edith Finch,’ and ‘The Vanishing of Ethan Carter'"
- Eoin Murray, "What's Over My Shoulder? Horror and Suspense in Walking Simulators"
- Sarah Beyvers, " The Game of Narrative Authority: Subversive Wandering and Unreliable Narration in The Stanley Parable (2013)"
- Hannah Wood, " Intimacy and Immersion: How walking simulators use poetic mechanics and ‘play, don’t tell’ to negotiate narrative and player agency
|
2:45 |
Break |
3.00 |
Fictional Overlays
- Isabel Vincent, " Time and Relative Dimensions in Cardiff: What role can a city perform in a fictional universe?"
- Ursula Curwen, "Egress to Ingress"
- John Murray, "Wandering Gaze: Visions for Mixed Reality Headset Platform Mechanics"
- Mona Bozdog, "Walking across virtual and physical worlds"
|
4.45 |
Break |
5:00 |
KEYNOTE: KRIS DARBY |
6:30 |
Drinks |
9:00 |
Digital Embodiment
- Irene Fubara Manuel, " 'Scaping' the Border: On Geographic Agency in Gamescape"
- Florence Smith Nicholls, " Dawning on Me: Gendered Nightwalking in Video Games"
- Doug Stark, " “This Body that Knows More than We Do:” Focalizing Alternate Grammars of Action in QWOP the Walking Simulator"
- Ellis Bartholomeus and Sybille Lammes, “The Ma of Meandering in Play
|
10:45 |
Break |
11:00 |
Interactive Storytelling
- Anastasia Salter, "Just a Puppet: Bandersnatch, Watching Simulators and the Future of Passive Interaction"
- Lyle Skains, " The Reader/Player Can Wander; Can the Writer/Designer?"
- Stuart Moulthrop, “Closed Game-like Curves: Remediations of Play in the Late Age of Video”
- Martin Graham Smith, “On Firewatch and story structure for immersive experiences”
|
12:45 |
Lunch |
1:30 |
Game Exhibition
- Victor Buehring, "[25] Pockets of […]"
- Dhruv Jani, "a Diagram of Leaving"
- Alexander Muscat, "WORLD4"
- Alexander (Sandy) Tarvet, "4 games"
- Robin Sloan, "Virtua Walker 87"
- Ricardo Miranda Zuñiga, "REALIDAD VE"
|
3:30 |
Workshop
- Jacqueline Ann Calderwood, "From Boardgame to Walkabout: Adapting Game Mechanics for the City Streets"
|
4.30 |
KEYNOTE: KATE CRAIG |
6:00 |
Pizza & Local Craft Beer |
9:00 |
Theorizing & Navigating
- Rob Gallagher, " Love/Hate: The ‘Walking Sim’ as ‘Ambivalent Betrayal’"
- Jack Lowe, " Theorising wandering game experiences: post-phenomenology, navigation and narrative"
- Daniel Goodbrey and Jan-Noel Thon, " Wandering between Panels: Storytelling Strategies for Game Comic Walking Simulators"
|
10:30 |
Break |
10.45 |
Agency & Identity
- Maurício Amaro, “A space odyssey: self-fiction and the building of identity in the game No Man’s Sky”
- Tomas Breedveld, “Completely Helpless while in Absolute Control”
- Gudrun Filipska and Carly Butler, 'The S Project'
|
12.00 |
Lunch |
12.30 |
Nostalgia & Spirituality
- Derek Burrill, " An Ontology of Everyday Wandering: Nostalgia and the Abject in Everybody’s Gone to the Rapture "
- Robin Sloan, " Virtua Walker ’87: Step into the Past in a 2-Bit-Tinted Headset"
- Samuel Clark, "Playing Pilgrim: Walking and Pilgrimage in Journey"
|
2:00 |
Break |
2.15 |
Splash Talks
Richard Walsh
James Whitehead |
3:15 |
Wrap-up & Brainstorming |